WATER
3Bolt Penguin
Archetype:
Penguin
ATK:
1100
DEF:
800
View:
3036
With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
Bolt Penguin — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 56 · Meta: provisional
- Primary role: Material body
Why it scores here
Bolt Penguin is a vanilla Level 3 Normal Monster with no effect, so its value is purely as a body: a live summon in Penguin shells and a Level 3 WATER material that converts even though nothing can be negated. Its 1100 ATK and Penguin identity earn no points on their own, and it converts nothing into a board without help. Presence in 24 of 24 sample decks at about 1.8 copies confirms it is a real, cheap slot, not a power signal.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Drawn and summoned from hand with no searcher needed, but it is only a body and the combo sample has no starter data (inferred from text, plus 24/24 deck presence (observed)). |
| Combo & Conversion | 10 | No effect text and no combo boards, so it builds nothing from a realistic start (verified from text; 0 combo appearances (observed)). |
| Resource Economy | 40 | A normal summon is a roughly even trade with no draw, search, or GY refuel (verified from text). |
| Effect & Interaction | 0 | No effect, so no negation, removal, or hand-trap reach (verified from text). |
| Material Utility | 65 | Level 3 WATER Thunder normal body is a clean generic material that converts even when nothing can be blanked (verified from type and level; use as Level 3 Synchro/Xyz material is inferred). |
| Resilience & Flexibility | 60 | Cannot be negated because it has no effect, and it is not dependent on a zone, but it has no recovery route (verified from text; inferred). |
| Deck-Building Efficiency | 85 | Plain normal monster with no garnet, lock, or restriction; splashable with redundant copies fine (verified from text and deck copy distribution: 14 decks at 1 copy, 9 at 3). |
Calculation
Weight profile: Single primary role Material body / Normal; no secondary blend. Intrinsic ≈ 60, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- No effect means it cannot be negated or blanked for value, so it still converts as material
- Clean Level 3 WATER Thunder body for Level 3 Synchro/Xyz material
- Live in the Penguin shell: 14 of 24 decks run it, with 10 distinct archetypes
Weaknesses
- No effect: zero board impact or card advantage on its own
- 1100 ATK is low, so it has no relevance as an attacker
- No searchability or recursion, so it cannot be reused once used
Counters / choke points
- Generic monster removal or banish effects (1-for-1 with no protection)
- Opponent takes no real cost to answer it because it carries no effect
Best use
Level 3 body and material filler in Penguin shells. Decks: Penguin.
Evidence & gaps
- Verified: Normal Monster, Level 3, WATER, Thunder, ATK 1100, DEF 800 (card data); Card text is flavor only with no effect (card description); Present in 24 of 24 sample decks, average 1.79 copies (decks_evidence)
- Observed: Penguin archetype accounts for 14 of 24 decks (58.3%); Top partners are Penguin cards at 75 to 100% co-occurrence (decks_evidence); 0 combo appearances (combos_evidence)
- Inferred: Level 3 body converts as material for Level 3 Synchro/Xyz plays (from level and type, not from combo data); Penguin-shell filler role (from archetype and partner pattern, not from combo data)
- Data gaps: no combos supplied: combo conversion and starter/material shares are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the 24-deck sample only






