Bolt Penguin
WATER 3

Bolt Penguin

  • Archetype:
  • Penguin

  • ATK:
  • 1100

  • DEF:
  • 800

  • View:
  • 3036




With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.




 
 
AI Power Analysis
Material bodyConfidence: Medium
57± 6/ 100
Power Score
Intrinsic 60
Deck 56

Bolt Penguin — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 56 · Meta: provisional
  • Primary role: Material body

Why it scores here

Bolt Penguin is a vanilla Level 3 Normal Monster with no effect, so its value is purely as a body: a live summon in Penguin shells and a Level 3 WATER material that converts even though nothing can be negated. Its 1100 ATK and Penguin identity earn no points on their own, and it converts nothing into a board without help. Presence in 24 of 24 sample decks at about 1.8 copies confirms it is a real, cheap slot, not a power signal.

Axis scores

Axis Score Evidence
Accessibility 60 Drawn and summoned from hand with no searcher needed, but it is only a body and the combo sample has no starter data (inferred from text, plus 24/24 deck presence (observed)).
Combo & Conversion 10 No effect text and no combo boards, so it builds nothing from a realistic start (verified from text; 0 combo appearances (observed)).
Resource Economy 40 A normal summon is a roughly even trade with no draw, search, or GY refuel (verified from text).
Effect & Interaction 0 No effect, so no negation, removal, or hand-trap reach (verified from text).
Material Utility 65 Level 3 WATER Thunder normal body is a clean generic material that converts even when nothing can be blanked (verified from type and level; use as Level 3 Synchro/Xyz material is inferred).
Resilience & Flexibility 60 Cannot be negated because it has no effect, and it is not dependent on a zone, but it has no recovery route (verified from text; inferred).
Deck-Building Efficiency 85 Plain normal monster with no garnet, lock, or restriction; splashable with redundant copies fine (verified from text and deck copy distribution: 14 decks at 1 copy, 9 at 3).

Calculation

Weight profile: Single primary role Material body / Normal; no secondary blend. Intrinsic ≈ 60, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • No effect means it cannot be negated or blanked for value, so it still converts as material
  • Clean Level 3 WATER Thunder body for Level 3 Synchro/Xyz material
  • Live in the Penguin shell: 14 of 24 decks run it, with 10 distinct archetypes

Weaknesses

  • No effect: zero board impact or card advantage on its own
  • 1100 ATK is low, so it has no relevance as an attacker
  • No searchability or recursion, so it cannot be reused once used

Counters / choke points

  • Generic monster removal or banish effects (1-for-1 with no protection)
  • Opponent takes no real cost to answer it because it carries no effect

Best use

Level 3 body and material filler in Penguin shells. Decks: Penguin.

Evidence & gaps

  • Verified: Normal Monster, Level 3, WATER, Thunder, ATK 1100, DEF 800 (card data); Card text is flavor only with no effect (card description); Present in 24 of 24 sample decks, average 1.79 copies (decks_evidence)
  • Observed: Penguin archetype accounts for 14 of 24 decks (58.3%); Top partners are Penguin cards at 75 to 100% co-occurrence (decks_evidence); 0 combo appearances (combos_evidence)
  • Inferred: Level 3 body converts as material for Level 3 Synchro/Xyz plays (from level and type, not from combo data); Penguin-shell filler role (from archetype and partner pattern, not from combo data)
  • Data gaps: no combos supplied: combo conversion and starter/material shares are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the 24-deck sample only











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